Friday, October 28, 2005

LA Rush

Platform: PlayStation 2, Xbox
Publisher: Midway
Review Type: Touchy
Version: Retail


LA Rush, plays a lot like Driver before "on foot" gameplay derailed the series like a fatal blow out. Rather than aide and abet crimes, here you street race, earn cash and build up your arsenal of pimped out cars. This is territory well covered by Rockstar's Midnight Club series, but I get the feeling that there's plenty of room in the fast and furious field for more than one urban street racer.

My biggest gripe is with the game's slow-motion crash sequences -- a direct crib from Burnout 3: Takedown that does more to bog down the action than enhance it. In some situations LA Rush is very forgiving. The code nudges you around trees and other narrow permanent fixtures. But tagging most traffic is usually disastrous.

The cut scenes contain suprisingly elegant character animations. Kudos go to the motion capture team for making the bounce, boast and strut of urban culture look so damn (dare I say it?) pretty. The music, while sufficiently blingy, can be grating. A sure sign that I'm getting old and that the divide between hip hop and rap is growing more cavernous.

The strangest part of LA Rush is the game's announcer --the guy that tells you how many laps you have to go and other important stuff like that. He sounds like an old white dude that took voice-over lessons from Stan Lee. Correct me if I'm wrong, but isn't Midway legally, contractually and morally abilities to hire Michelle Rodriguez for that job?

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