Monday, October 31, 2005

Ratchet: Deadlocked

Platform: PlayStation 2
Publisher: SCEA
Review Type: Touchy
Version: Retail


My knee-jerk reaction to Ratchet: Deadlocked was to protest the "darkening" of the Ratchet & Clank series with one of those Invasion of the Body Snatchers screams. But there's no need to point and howl, really, because the changes are slim. Sure, Ratchet has a new supersuit, but that's only because he's been kidnapped and forced to play the Running Man against his will. The humor, vibrant colors and diverse alien worlds of the original are all intact and relatively unmolested. Really, the big change this game makes to the series is in tightening the focus on combat -- something that was already a huge part of its appeal. This narrowing risks repetition, but does so by throwing so many varieties of battle at the wall that its difficult to tire of all the robot-blasting mayhem.

In the spirit of arena combat, Ratchet: Deadlocked sports a diverse array of online contests, from classics like Capture the Flag, to Unreal Tournament-style node battles. Against humans, the game becomes much more deadly. See that number next to the guy's name? That's why he's destroying you and there's very little (besides hours and hours of practice) that you can do about it.

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