Friday, December 02, 2005

Aeon Flux

Platform: PlayStation 2
Publisher: Majesco
Review Type: Touchy
Version: Retail


Aeon Flux, the game, was available to reviews long before the film, which opens today with absolutely no advance critic's screenings. Thanks to the free ticket that comes inside the game's packaging I'll soon have the dubious honor of determining just how bad Karyn Kusama's sophomore directing effort really is.

Majesco's pass at the franchise is a workable blending of Prince of Persia-style combat and Metroid Prime-influenced rolling ball puzzles. Oscar winner Charlize Theron provides her voice to the affair, but has few opportunities to ply her craft with any real force. You tell me how you'd wring emotion from the corny action catch phrase, "Roll out!"

In pixels the "realistic" Aeon Flux pales when compared to the stylistic flourish of Peter Chung's animated shorts. The game's opening cut scene starts on the oringinal animation; the angular heroine leaps in swift, controrted acrobatics cooly icing dozens of masked soldiers. We smash cut to 3D and see the Charlize Theron character model finish the job, spraying gunfire with outstretched arms. Limp bodies fall in a waterfall of destruction. I get the feeling that this new, supposedly more real, interpretation of Aeon is supposed to get me pumped. Instead, seeing the hand-drawn heroine replaced makes me feel the same way I felt when Nintendo unveiled the new Link; nostalgic and a little old. Just what I needed; another reason to feel like a crotchety old dude.


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