Monday, December 19, 2005

Late to the Party: The Legend of Zelda: The Minish Cap

Platform: GameBoy Advance
Manufacturer: Nintendo
Review Type: Touchy
Version: Retail

As the year ends, I quite frequently find myself touching games that somehow evaded my clutches. Here's my strategy; Around November, before my birthday and the impending holiday, I add games like The Legend of Zelda: The Minish Cap to my Amazon wishlist and pray that friends and family will do the right right thing. This year I scored nearly every game I asked for and have been peppering impressions of them on this site alongside reviews of titles I score from game publishers. Not surprisingly, many of these after-the-fact games wind up being outstanding. They ought to be, really. These are widely admired games that have been on my radar for some time, but for whatever reason didn't make the cut.

The Legend of Zelda: The Minish Cap is a fantastic game, even when judged against the other great games on my wish list. As I play through this lovely and imaginative 2D adventure, I'm struck by how well-refined this take on The Legend of Zelda is. It's as if the creators took every great idea cooked up for the series over the past twenty years and expertly threw them into one package. Not satisfied to just compile and boil down the simple sword-swinging and dungeon crawling, they add a handfull of wholly new concepts, such as Link's ability to shrink to a pint-sized Minish.

As we speak a debate rages on The Gaming Age Forums between the luddite proponants of 2D and the immersion hungry adherants of 3D gaming. I'll admit, nostalgia does fuel my near instant love for a simple, arguably archaic game like The Legend of Zelda: The Minish Cap. But there's nothing wrong with looking back. Just as The White Stripes build their music on a foundation of blues and garage, contemporary developers can make great games that are simultaneously a throwback to simpler times and gripping post-modern retelling.

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