The Matrix: Path of Neo
Publisher: Atari
Review Type: Touchy
Version: Retail
I guess by now it's no surprise that The Matrix: Path of Neo has problems. Janky controls and ugly character models make a game that probably cost a bundle, feel cheaper than the inevitable Sci-Fi Channel reincarnation of The Matrix (starring Richard Dean Anderson if we're lucky).The game essentially fills in the untold blanks of the movies. It's as if the Wachowski's (if they truly did write the game) took this opportunity to explore the unfollowed ideas they cooked up when writing the original flick. I can picutre them brainstorming: What if Neo trains in a Mortal Kombat style kumate? What if Neo learns gunplay in a tea house gun fight like the one in the opening scene of Hard Boiled? What if Neo learns swordplay from a Japanese samurai master with supernatural powers? Yeah, there are tons of training levels in The Matrix: Path of Neo, which leads me to nail down the game's biggest problem -- the game reaching too far. Shiny and company tryied to shoehorn martial arts, gunplay and cinema style narrative storytelling into one package. Like the Brother's own failed sequels the game strives beyond its capabilities, aiming for epic cyberpunk grandeur and winds up falling face-first, just short of crap.















