Saturday, February 04, 2006

Syphon Filter: Dark Mirror

Platform: PSP
Publisher: Sony Computer Entertainment America
Review Type: Touchy
Version: Developer Preview


I just spent a couple days in Bend, Oregon, looking at the latest build of Syphon Filter: Dark Mirror. The thing that most struck me about the game was the level of its production values. From the cut-scenes and their sharp-looking character models to the highly detailed levels, the game felt like a PS2 game.

I knew little about the series prior to visiting the Bend studio and playing the two level demo that Sony has been mailing to journalists and Playstation Underground members. Apparently the last game, Syphon Filter: Omega Strain was very poorly recieved. It wouldn't be completely off the wall, then, to hypothesize that Syphon Filter: Dark Mirror was once a PlayStation 2 game that's been "demoted." If so, the console crowd's loss is the PSP owners gain

Compared to most games available for the PSP in the states, few feel as big budget as Syphon Filter: Dark Mirror. The fact that the game isn't a port, remix or rehash of an existing title should come as a great relief to PSP owners looking for new gaming experiences.

Like many PSP games, Syphon Filter: Dark Mirror controls did feel a bit wonky at times. While not fully customizable, the game offers several easy-to-adapt-to control schemes and an instant lock-on for those that really need their hands held. Multiplayer was fun, offering similar levels of depth, variety and community as SOCOM: U.S. Navy SEALs Fireteam Bravo.

The developers didn't show us anything that would lead me to believe that Syphon Filter: Dark Mirror is any different from the million other games about guys who shoot other guys in the head. Except for the fact that it's going to be a pretty good one.

Syphon Filter: Dark Mirror is due mid-March.

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