Tourist Trophy
Platform: PlayStation 2
Publisher: SCEA
Review Type: Touchy
Version: Developer Preview

Tourist Trophy is Gran Turismo with motorcycles. And I'm not saying this to be clever either. The game was developed by Polyphony Digital, the same team behind Sony's racing sim. And it utilizes the same tracks as Gran Turismo 4 -- modified for bikes, of course.
The game is the kind of racing sim that demands insane levels of fine motor control even when playing in the supposedly easier "Arcade Mode." If you couldn't tell, I have a slight bias against difficult racing simulators. I'll prefer the hyper-real crowd pleasing of Burnout over autistically strict racers.
And yet, there's something that Gran Turismo and Tourist Trophy both do right. They strive for realism and excel above and beyond the call of duty. And that's why they're so dang hard to play. It's no cinch to tear through a lap at Infineon in under two minutes, even if you're straddling Ducati's $32,000 999r. Me, I can barely complete a circut without dumping the bike half a dozen times.
The most interesting difference between Tourist Trophy and the Gran Turismo games is the introduction of the human element. Players input the height and weight of their rider and can fine tune their position on the bike as well as degree and style of their lean. Way to reduce flesh and blood down to another set of data points, guys.
Publisher: SCEA
Review Type: Touchy
Version: Developer Preview

Tourist Trophy is Gran Turismo with motorcycles. And I'm not saying this to be clever either. The game was developed by Polyphony Digital, the same team behind Sony's racing sim. And it utilizes the same tracks as Gran Turismo 4 -- modified for bikes, of course.
The game is the kind of racing sim that demands insane levels of fine motor control even when playing in the supposedly easier "Arcade Mode." If you couldn't tell, I have a slight bias against difficult racing simulators. I'll prefer the hyper-real crowd pleasing of Burnout over autistically strict racers.
And yet, there's something that Gran Turismo and Tourist Trophy both do right. They strive for realism and excel above and beyond the call of duty. And that's why they're so dang hard to play. It's no cinch to tear through a lap at Infineon in under two minutes, even if you're straddling Ducati's $32,000 999r. Me, I can barely complete a circut without dumping the bike half a dozen times.
The most interesting difference between Tourist Trophy and the Gran Turismo games is the introduction of the human element. Players input the height and weight of their rider and can fine tune their position on the bike as well as degree and style of their lean. Way to reduce flesh and blood down to another set of data points, guys.

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