Okami
Platform: PlayStation 2
Publisher: Capcom
Review Type: Looky
Version: Concept Art

Okami ranked high in my most-wanted list after playing it at E3 last year. Not that many of the games we played at last year's show have come and gone, this Zelda-style adventure is one of the few holdouts. The game isn't due until May, so I'm assuming we'll have access to a complete version of the game on the show floor.
The art above is concept art. Not that it's much different from the way the game looks. Okami is one of the few games you'll see that doesn't change dramatically from concept to screen. Most games start as fabulously painted homages to Frank Frazetta only to become butt-uglified in the process of being rendered in 3D. Okami is being executed as it was concieved -- as ink on parchment in the tradition of Japanese calligraphy. I'm always psyched when game designers opt for a bold, non-traditional look. Last year, Capcom's Killer 7 fascinated me endlessly and wound up being a game with play as bizarre and contrary as its art direction. I'm betting on Okami on being this year's overlooked alternative gaming experience.
The game isn't due until May, so I'm assuming we'll have access to a complete version of the game on the E3 show floor.
Publisher: Capcom
Review Type: Looky
Version: Concept Art

Okami ranked high in my most-wanted list after playing it at E3 last year. Not that many of the games we played at last year's show have come and gone, this Zelda-style adventure is one of the few holdouts. The game isn't due until May, so I'm assuming we'll have access to a complete version of the game on the show floor.
The art above is concept art. Not that it's much different from the way the game looks. Okami is one of the few games you'll see that doesn't change dramatically from concept to screen. Most games start as fabulously painted homages to Frank Frazetta only to become butt-uglified in the process of being rendered in 3D. Okami is being executed as it was concieved -- as ink on parchment in the tradition of Japanese calligraphy. I'm always psyched when game designers opt for a bold, non-traditional look. Last year, Capcom's Killer 7 fascinated me endlessly and wound up being a game with play as bizarre and contrary as its art direction. I'm betting on Okami on being this year's overlooked alternative gaming experience.
The game isn't due until May, so I'm assuming we'll have access to a complete version of the game on the E3 show floor.

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