Elder Scrolls IV: Oblivion
Platform: Xbox 360
Publisher: Microsoft
Review Type: Touchy
Version: Retail
I've assimillated World of Warcraft into my life pretty nicely. I play two hours a night with my sister and brother in law. I'm no longer compelled to play non-stop -- fishing for hours on end, collecting herbs or farming for Fulborg rep. Those days have passed.
I'm getting that obsessive feeling from Elder Scrolls IV: Oblivion now. Part of me just wants to play the game like Deer Hunter -- collecting meat for potions and selling hides. Working on my sneaking skills so that my prey doesn't bolt when I come within a hundred yards. Will I eventually be able to stalk a buck and kill it by hand with one nasty sneak attack? I'm eager to find out.
And like the Penny Arcade boys, I find my self obsessed with my loot. I swept through a mine, putting arrows in every bandit I could find. In the wake of my killing, I found way more booty than I could carry in one trip. It took me three go arounds to clear the place, and by then new bandits came as reinforcements.
And then there's the kind of unique experiences that such a world a vast, open world can create. In that same mine, I killed the bandit ringleader and his guards, then proceeded to rummage through their cave/headquarters. I didn't notice the sleeping bandit until I was on top of her. She didn't really have a chance. I put her down with my dagger. I was playing according to old gaming patterns; explore, kill, loot, repeat. But the game wasn't having it.
Right now, I'm calling Elder Scrolls IV: Oblivion the Xbox 360's killer app. There's no guarantee that $400 worth of upgrades is going to bring your PC up to speed for this one. I didn't realise I was buying Microsoft's console for this game until after the fact. Sure, I've got a stack of other 360 games (reviews coming!). But, damn. This one's tough to tear myself away from.
Recommended
Publisher: Microsoft
Review Type: Touchy
Version: Retail
I've assimillated World of Warcraft into my life pretty nicely. I play two hours a night with my sister and brother in law. I'm no longer compelled to play non-stop -- fishing for hours on end, collecting herbs or farming for Fulborg rep. Those days have passed.I'm getting that obsessive feeling from Elder Scrolls IV: Oblivion now. Part of me just wants to play the game like Deer Hunter -- collecting meat for potions and selling hides. Working on my sneaking skills so that my prey doesn't bolt when I come within a hundred yards. Will I eventually be able to stalk a buck and kill it by hand with one nasty sneak attack? I'm eager to find out.
And like the Penny Arcade boys, I find my self obsessed with my loot. I swept through a mine, putting arrows in every bandit I could find. In the wake of my killing, I found way more booty than I could carry in one trip. It took me three go arounds to clear the place, and by then new bandits came as reinforcements.
And then there's the kind of unique experiences that such a world a vast, open world can create. In that same mine, I killed the bandit ringleader and his guards, then proceeded to rummage through their cave/headquarters. I didn't notice the sleeping bandit until I was on top of her. She didn't really have a chance. I put her down with my dagger. I was playing according to old gaming patterns; explore, kill, loot, repeat. But the game wasn't having it.
Right now, I'm calling Elder Scrolls IV: Oblivion the Xbox 360's killer app. There's no guarantee that $400 worth of upgrades is going to bring your PC up to speed for this one. I didn't realise I was buying Microsoft's console for this game until after the fact. Sure, I've got a stack of other 360 games (reviews coming!). But, damn. This one's tough to tear myself away from.
Recommended

2 Comments:
I like the weird events that the AI causes. For example, once I was being chased by a local goblin but town was nearby so instead of facing my foe I ran to town knowing that the town guards would dispatch my enemy. Two of them came to my aid and did just that. Except one of the guards was loose with his archery and hit his sword weilding buddy a few times and thus once the goblin was dead they turned on each other until only one remained. Friendly Fire is also a problem in Tamriel.
Oblivion being this good underscores just how disappointing Fable was.
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