Friday, April 21, 2006

FlatOut 2

Platform: PC, PlayStation 2, Xbox
Publisher: Empire Interactive, Vivendi Universal
Review Type: Looky
Version: Screenshot


If I'm gonna drive a virtual car, I want to fuck shit up. Preferably, I'd like a cow catcher and a couple missile lauchers mounted on the chassis. But weaponry isn't a dealbreaker. Spyhunter, Destruction Derby, Twisted Metal and Burnout have all scratched that wreckless (ha!) itch for me at one time or another. I was privy to a hands-on preview of the first FlatOut game way back when and wasn't what you'd call blown away. I plowed through a level (pretty standard derby racing) and fooled around with one of the mini games (semi-morbid ragdoll driver launching). I didn't spend enough time to formally judge the game, but enough to know that I wasn't giddy with anticipation to play it again. This second pass at the game is said to improve on all the original's noted shortcomings. I most anticipate online play both for the satisfaction of hearing your opponant's muffled curses as you blow him off the road and for the potential hilarity generated from flinging corpses with online friends.

FlatOut is due this June

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