Paradise
Platform: PC
Publisher: Ubisoft
Review Type: Looky
Version: Screenshots

North Africa is a pretty classic locale. The wife and I just watched The Man Who Knew Too Much. It's easy to see how Spielberg was inspired by Hitchcock's flick (and Casablanca for that matter) when he shot the Cairo sequences in Raiders of the Lost Ark. Morocco, especially the romanticised movie versions of it, has a permanence to it. The streets, markets and buildings seem to say, "The way you Westerners do things is fine, but this is how we do civilization and this is the way we'll continue to do them long after your civilization is gone."
Benoit Sokal, creator of Syberia, found the locale of Marrakech so inspiring after a visit two years ago that he decided to build one of the settings of his forthcoming adventure game, Paradise, around his rememberings of the town. According to an Ubisoft press release Sokale used his memory, art books and the painting of Delacroix as source material for the locales.
Lush, lovingly rendered locations are a trademark of adventure games. In addition to the puzzles and the stories they deliver, they have an almost secondary purpose of creating post card quality images, then granting us the magic to walk amongst the scenery.
Paradise is due in April.
Publisher: Ubisoft
Review Type: Looky
Version: Screenshots

North Africa is a pretty classic locale. The wife and I just watched The Man Who Knew Too Much. It's easy to see how Spielberg was inspired by Hitchcock's flick (and Casablanca for that matter) when he shot the Cairo sequences in Raiders of the Lost Ark. Morocco, especially the romanticised movie versions of it, has a permanence to it. The streets, markets and buildings seem to say, "The way you Westerners do things is fine, but this is how we do civilization and this is the way we'll continue to do them long after your civilization is gone."
Benoit Sokal, creator of Syberia, found the locale of Marrakech so inspiring after a visit two years ago that he decided to build one of the settings of his forthcoming adventure game, Paradise, around his rememberings of the town. According to an Ubisoft press release Sokale used his memory, art books and the painting of Delacroix as source material for the locales.
Lush, lovingly rendered locations are a trademark of adventure games. In addition to the puzzles and the stories they deliver, they have an almost secondary purpose of creating post card quality images, then granting us the magic to walk amongst the scenery.
Paradise is due in April.

0 Comments:
Post a Comment
<< Home