Assassin's Creed
Platform: PlayStation 3
Publisher: Ubisoft
Review Type: Looky
Version: E3 Preview

Assassin's Creed is the kind of game I initially dismiss. It's a game about killing people -- not exactly new ground. But it seems like the creators of this game are trying very hard to come up with new ideas. Firstly, the game is a bit more "realistic" than others. Your assassin doesn't appear to be a superhero. His acrobatics are based of free running, rather than the gravity defying acrobatics of Prince of Persia. Swordfights feel more weighty as well. If you don't block a blade that's swung at you, two blows will probably kill you.
The most interesting aspect of the behind closed doors demo was how NPCs behaved. The ragged villagers wandering around this midevil town pay attention to the protagonist does. Climb a wall and they'll gawk at you. Shove one and he'll shove back. Soon an angry mob forms. To lose the crowds attention the killer stealthily joined a band of monks, pulled his hood down and began to pray. As he turned a corner, he suceeded in blending in with the crowd.
Another interesting twist was that escaping after an assassination seems to be more difficult than the first kill. With a town's worth of guards on his tail, the killer leapt across roofs and made towards a gate, only to have the only exit slammed shut.
And then there's the twist. Upon death, the screen went to static. In first person view we found ourself in modern-day, in some sort of laboratory -- suggesting a contemprory or futuristic framework to this tale of 12th Century assassins.
I could have sworn that they were demoing this game on the Xbox 360, but it's only been announced for the PlayStation 3.
Watch the trailer here.
Publisher: Ubisoft
Review Type: Looky
Version: E3 Preview

Assassin's Creed is the kind of game I initially dismiss. It's a game about killing people -- not exactly new ground. But it seems like the creators of this game are trying very hard to come up with new ideas. Firstly, the game is a bit more "realistic" than others. Your assassin doesn't appear to be a superhero. His acrobatics are based of free running, rather than the gravity defying acrobatics of Prince of Persia. Swordfights feel more weighty as well. If you don't block a blade that's swung at you, two blows will probably kill you.
The most interesting aspect of the behind closed doors demo was how NPCs behaved. The ragged villagers wandering around this midevil town pay attention to the protagonist does. Climb a wall and they'll gawk at you. Shove one and he'll shove back. Soon an angry mob forms. To lose the crowds attention the killer stealthily joined a band of monks, pulled his hood down and began to pray. As he turned a corner, he suceeded in blending in with the crowd.
Another interesting twist was that escaping after an assassination seems to be more difficult than the first kill. With a town's worth of guards on his tail, the killer leapt across roofs and made towards a gate, only to have the only exit slammed shut.
And then there's the twist. Upon death, the screen went to static. In first person view we found ourself in modern-day, in some sort of laboratory -- suggesting a contemprory or futuristic framework to this tale of 12th Century assassins.
I could have sworn that they were demoing this game on the Xbox 360, but it's only been announced for the PlayStation 3.
Watch the trailer here.

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