Mercenaries 2: World in Flames
Platform: PlayStation 3
Publisher: Pandemic
Review Type: Looky
Version: E3 Preview

There was quite a bit seen "behind closed doors" this year at E3. I'm going to try to burn through all of these previews before talking about more accessable games.
If there's anything I took away from seeing this year's PS3 offerings it's that many of the games have a long way to go. Mercenaries 2: World in Flames impressed when it came to computational muscle. The game could render tons of objects in motion and depict the destruction of a oil-rig in real time, but just didn't look all that pretty.
The impression I got from PS3 developers across the board is that they're still getting used to the challenges of the hardware. The guy from Pandemic intimated that they'd not yet wrapped their heads around the part of the Cell architecture was going to be dedicated to effects such as explosions, particles, etc. So I'm taking the fact that vehicles didn't kick up any dust as as a product of the early state of the game.
Perhaps the most intriguing feature shown was the ability for a second player to jump into the game at any time during a single player campaign. In the demo player two cruised in on chopper, lower the merc onto a target, then airlifted him out before the whole thing went up in flames. Apparently, you can also jump in and fuck with your friend or just cut out and work on a completely different mission.
And the game's got Peter Stormare. I hope its not too late in the voice over recording process to get him to say, "I need...unguent."
Publisher: Pandemic
Review Type: Looky
Version: E3 Preview

There was quite a bit seen "behind closed doors" this year at E3. I'm going to try to burn through all of these previews before talking about more accessable games.
If there's anything I took away from seeing this year's PS3 offerings it's that many of the games have a long way to go. Mercenaries 2: World in Flames impressed when it came to computational muscle. The game could render tons of objects in motion and depict the destruction of a oil-rig in real time, but just didn't look all that pretty.
The impression I got from PS3 developers across the board is that they're still getting used to the challenges of the hardware. The guy from Pandemic intimated that they'd not yet wrapped their heads around the part of the Cell architecture was going to be dedicated to effects such as explosions, particles, etc. So I'm taking the fact that vehicles didn't kick up any dust as as a product of the early state of the game.
Perhaps the most intriguing feature shown was the ability for a second player to jump into the game at any time during a single player campaign. In the demo player two cruised in on chopper, lower the merc onto a target, then airlifted him out before the whole thing went up in flames. Apparently, you can also jump in and fuck with your friend or just cut out and work on a completely different mission.
And the game's got Peter Stormare. I hope its not too late in the voice over recording process to get him to say, "I need...unguent."

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