Thursday, May 04, 2006

Reservoir Dogs

Platform: PC, PlayStation 2
Publisher: Eidos
Review Type: Looky
Version: Screenshot


File Reservoir Dogs along with The Godfather and (the now M.I.A.) Taxi Driver as movies that didn't really need to be made into games. I think the mistake with all three of these is the thought that you can (or should) translate any flick with a little gunplay into an action game.

On the big screen Reservoir Dogs saves most of its bullets for the movie's finale. Kinda like how you don't usually see a pop shot at the beginning of a porno. There's a reason why Tarantino left the botched robbery to the imagination. And I mean besides trying to distance himself from City on Fire. No, Quentin was swiping Hitchcockian slight of hand, doing much of his dirty work offscreen. Ask anybody who has seen the movie about the infamous torture scene and they'll probably say how gross it was to see that guy's ear cut off. But they saw no such thing. Tarantino pans away at the last moment. Reservoir Dogs is as much about the threat of violence than the actual act. It's about the predicament Mr. Orange has found himself in and about the inevitabilty of everything going to shit. And it's also got some pretty sharp fucking dialogue.

See this? This is the world's smallest violin playing for the poor schmucks that got coralled into the thankless job of turning Reservoir Dogs into Grand Theft Auto.

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