Blue Dragon
Platform: Xbox 360
Publisher: Microsoft
Review Type: Looky
Version: E3 Preview

I kinda stumbled on to this preview. It happened after the Microsoft press conference. I was stuffing my face poolside at the Roosevelt when I ran into Chris Kohler, he of the Game|Life blog. Chris was starving, but didn't want to miss his appointment for his Blue Dragon sneak preview, so I scouted out some grub for him. Just as I was coming back the Edelman PR flacks were opening the sliding glass door to the room and I was invited to participate. See, kids. It pays to suck up to your superiors.
We stuffed ourselves into a cozy hotel room and were walked through a bit of the game. What we saw didn't look very playable. The gent from Artoon popped into a sort of debug mode to show us some character models, locations and very, very brief peek at some combat. And when I say "brief" I mean that some monsters jumped out of the sand, some battle music commenced and that was it. He changed the channel.
I wasn't going to write much about this game at first, but I've been playing a bit of Dragon Quest VIII lately. Both games share character designs by Akira Torayama and the looks couldn't be more different. Dragon Quest VIII is cell-shaded, so it's look isn't far off from manga or anime. The characters in Blue Dragon aren't. When they're lit they look like sculpted objects, like vinyl toys or those marionettes they use for stop motion animation. If the wildly creative monsters in Dragon Quest VIII are any indication, I'll probably play this game just to see what kooky creatures Torayama has cooked up.
Publisher: Microsoft
Review Type: Looky
Version: E3 Preview

I kinda stumbled on to this preview. It happened after the Microsoft press conference. I was stuffing my face poolside at the Roosevelt when I ran into Chris Kohler, he of the Game|Life blog. Chris was starving, but didn't want to miss his appointment for his Blue Dragon sneak preview, so I scouted out some grub for him. Just as I was coming back the Edelman PR flacks were opening the sliding glass door to the room and I was invited to participate. See, kids. It pays to suck up to your superiors.
We stuffed ourselves into a cozy hotel room and were walked through a bit of the game. What we saw didn't look very playable. The gent from Artoon popped into a sort of debug mode to show us some character models, locations and very, very brief peek at some combat. And when I say "brief" I mean that some monsters jumped out of the sand, some battle music commenced and that was it. He changed the channel.
I wasn't going to write much about this game at first, but I've been playing a bit of Dragon Quest VIII lately. Both games share character designs by Akira Torayama and the looks couldn't be more different. Dragon Quest VIII is cell-shaded, so it's look isn't far off from manga or anime. The characters in Blue Dragon aren't. When they're lit they look like sculpted objects, like vinyl toys or those marionettes they use for stop motion animation. If the wildly creative monsters in Dragon Quest VIII are any indication, I'll probably play this game just to see what kooky creatures Torayama has cooked up.

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