The Darkness
Platform: PlayStation 3, Xbox 360
Publisher: 2K Games
Review Type: Looky
Version: E3 Preview

Like any comic book fan with a lick of taste, I steered clear of Image and Top Cow in the late '90s. But since the Leifield/Lee looks and pseudo-mature content of comics and video games are still stuck in the tail end of the last decade it makes a certain sense to see a game based on The Darkness. The good news is that the game is being made by Starbreeze, the same Swedes who made The Chronicles of Riddick: Escape From Butcher Bay better than the crap sequel it spun off from.
The first-person action in this game borrows in equal parts from Psi-Ops: The Mindgate Conspiracy and Thief. Less light means more powers. And more powers mean the ability to throw evil black tentacles around, pick up cars and wreak all kinds of other havok. Not exactly Serious Games Summit material, but there's something going on in this game that keeps me intrigued. Perhaps it was the faithful-looking recreation of the Olds 88 from The Evil Dead that I noticed on the in-game street. Or maybe it was the recreations of '80s horror movie posters on the grungy interior walls that spoke to the slumbering video store junkie in me. Sometimes a couple well-placed references is all it takes.
Publisher: 2K Games
Review Type: Looky
Version: E3 Preview

Like any comic book fan with a lick of taste, I steered clear of Image and Top Cow in the late '90s. But since the Leifield/Lee looks and pseudo-mature content of comics and video games are still stuck in the tail end of the last decade it makes a certain sense to see a game based on The Darkness. The good news is that the game is being made by Starbreeze, the same Swedes who made The Chronicles of Riddick: Escape From Butcher Bay better than the crap sequel it spun off from.
The first-person action in this game borrows in equal parts from Psi-Ops: The Mindgate Conspiracy and Thief. Less light means more powers. And more powers mean the ability to throw evil black tentacles around, pick up cars and wreak all kinds of other havok. Not exactly Serious Games Summit material, but there's something going on in this game that keeps me intrigued. Perhaps it was the faithful-looking recreation of the Olds 88 from The Evil Dead that I noticed on the in-game street. Or maybe it was the recreations of '80s horror movie posters on the grungy interior walls that spoke to the slumbering video store junkie in me. Sometimes a couple well-placed references is all it takes.

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