Platform: Xbox 360Publisher: CapcomReview Type: TouchyVersion: Demo
There's a difference between GTA clones and other sandbox games. GTA clones do little to change the core gameplay of
Grand Theft Auto 3. They may add features, but they very rarely change things up in a way that significantly alters the way the game is played.
Dead Rising, by chosing the zombie-infested mall over the gangster mileu, is fundamentally different. There's no punishment for killing zombies and no need for wanted levels or police interference. Combat is a true free for all with no consequences to halfheartedly shirk. There are no GTA style do-overs, returning you to the streets as if nothing ever happened. You either kill zombies and survive or you die.
Dead Rising's setting is a brilliant choice for the sandbox genre because the zombie story, especially the George Romero take on the legend, is
about nihilsm. These people are better off dead and as a survivor of the zombie apocolypse you're helping them get dead again. The
Dawn of the Dead zombie is a metaphor for the sleepwalking consumer, the opinionless and the impotent. They're pretty harmless one at a time, but when you get them in a crowd they can shuffle you into a corner and tear you limb from limb.
I guess it's all a matter of fantasy.
Grand Theft Auto is about the fantasy of strength and lawlessness. It's a self-centered fantasy where the rest of the world is in the way.
Dead Rising, and all the great zombie tales that have come before it, has a sort of revolution and dissent at their core. And that's why I'll always dig them more.
I realize I haven't talked much about the actual game. I've played through the demo available on Xbox Live Arcade at least a dozen times. There's quite a bit to this game. I'll be posting more about it very soon.
Recommended