Thursday, January 04, 2007

10 Games From 2006 I Still Need To Play

1. Half-Life 2: Episode One (PC): When my old PC died mid-2006, the first game I played on my new machine was Half-Life 2. I tried to play day one, but my old computer just kept stuttering. Now the game plays as smooth as butter. I've hopped onto Steam a couple times to get this next chapter, but something always distracted me from pulling the trigger. I think I'd better just snag it before Burning Crusade comes out.

2. Castlevania: Portrait of Ruin (Nintendo DS): Here's how lame I am. I haven't played a Castlevania on any of Nintendo's handhelds. I tried Lament of Innocence and it was pretty terrible. I'm fully aware of how awesome the games have been since Circle of the Moon. I came really close to buying Dawn of Sorrow from Virgin when I was at E3 last year. But then everything goes blank. The next thing I remember I'm at Hooters on Hollywood eating wings. Maybe I'm just a little flinchy after my ordeal with Castlevania on the PlayStation 2. I'll get over it.

3. DEFCON (PC): If this game was turn based, I probably would have jumped the moment it was available. I'm just not a huge fan of real time strategy games for some reason. Getting spanked raw in StarCraft probably has something to do with it.

4. Sam & Max: Culture Shock (PC): I had a GameTap subscription for a while, but I let it lapse. I think I may have reached my threshold of monthly gaming fees. I also wasn't terribly wowed by the first Bone chapter. My love for Sam & Max Hit the Road ought to trump these trepidations eventually.

5. Exit (PSP): It's the PSP game for puzzle connoisseurs. For a while I couldn't find it anywhere. Then, once I'd spent all the store credit I'd accumulated, I started to notice it again. I think I wound up snagging Intelligent Cube (which is still shrink wrapped) instead.

6. Gunpey (Nintendo DS): At this point, I've played almost every game Q has released in North America. I sorta have to play this as a matter of tradition. I'm still quite curious about the music-making feature included on the DS version.

7. Odama (GameCube): I wish they'd left the bongo controls. I remember seeing this game at E3 and just smiling at the fact that not only did someone at Nintendo have the gall to make a medieval Japanese military strategy game fused with pinball but that they had enough juice to get the game demoed stateside with a fancy-schmancy display to boot. I hear there are some pretty good sales on this one after the holidays.

8. Bit Generations (GameBoy Advance): I mail ordered Sound Voyager, which was really keen, but didn't have the cash to nab the rest of the titles. The next time I'm feeling flush I'm going to mass order the rest of the series. Then two days later they'll be available for download over the Wii Virtual Console.

9. Metal Gear Solid: Portable Ops (PSP): I'm sorta avoiding this game for my health. I'm still of the mind that Metal Gear's controls are still due for a Resident Evil 4-style overhaul. The free camera in the Snake-Eater redux was a good start. The idea of playing this game on the PSP with tougher controls makes me want to cry.

10. Rainbow Six: Vegas (Xbox 360): The demo level surprised the hell out of me. I found Ghost Recon: Action Warfighter a little trying in its complexity. I was able to master the controls in this game fairly quickly. I need to get this if only to test out the face mapping with the Xbox Live Vision Camera

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